A scene on the deck of a pirate ship. Modeled and textured in 3ds Max.

Final render

In process still - modeled hardware

In process still - hammered nails set in crate.

In process still - testing a hand painted UVW for a board. for speed/efficiency, determination was to create most materials using 3ds Max materials and maps, and adjust values (note cloned texture on the crate close-up, above) The wood textures on the cannon carriage were UVW unwraps, painted in Photoshop